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0RBITALIS similar games & best alternatives

0RBITALIS

PC (Microsoft Windows), Mac • 2015

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Quick resume

0RBITALIS is a satellite launching simulator with a retro-puzzle style. Launch your satellite into orbit and go head to head with the dominant force that formed the entire universe: Gravity.

Global score

72/100

Genres

Indie, Simulator, Puzzle

Similar games

    Pros

    • Addictive and unique orbital mechanics gameplay
    • Minimalistic and relaxing art and music
    • Leaderboards and daily challenges for competition
    • Level editor and workshop support for creativity
    • Good value especially on sale

    Cons

    • Some levels rely heavily on trial and error and luck
    • Lack of tutorial and unclear objectives in some levels
    • Performance issues and lack of graphical options
    • No multiplayer or social interaction features
    • Windowed mode and ui limitations

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over rocket movement and can choose routes including shortcuts, enabling personal decision-making and freedom in gameplay."

      Capsule for Arcade Moonlander Arcade Moonlander

      "Players freely choose launch angle and velocity to influence satellite trajectory, allowing personal control over attempts."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves mastering orbital mechanics and strategic growth, with challenges and missions providing skill tests."

      Capsule for Solar 2 Solar 2

      "Game involves skillful timing and understanding of orbital mechanics, but also includes trial and error and some luck."

    • Competition

      Game with the same Competition vibe

      4

      "Leaderboards and time trials encourage players to compete against others' scores and times."

      Capsule for 10 Second Ninja 10 Second Ninja

      "Leaderboards and daily challenges encourage players to compete for best times and scores."

    • Continuation

      Game with the same Continuation vibe

      3

      "Addictive gameplay and achievement hunting encourage repeated play sessions despite occasional frustration."

      Capsule for Neon Space Neon Space

      "Addictive gameplay and leaderboard chasing encourage repeated play sessions, though some find it frustrating."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player focused with no cooperative or team-based elements."

      Capsule for Intake Intake

      "Single-player focused with no cooperative or team-based elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Includes a level editor allowing players to create and share custom levels, though base game levels are fixed."

      Capsule for LOVE LOVE

      "Players can create custom levels via an editor and workshop, adding creative content."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are individual and respectful."

      Capsule for while True: learn() while True: learn()

      "No evidence of exerting control or superiority over others; interactions are individual and respectful."

    • Escapism

      Game with the same Escapism vibe

      3

      "The relaxing, zen-like gameplay provides stress relief and distraction from real life."

      Capsule for Train Station Renovation Train Station Renovation

      "Minimalistic, relaxing space atmosphere provides a zen-like escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge, not out of obligation or pressure."

      Capsule for Electronic Super Joy Electronic Super Joy

      "Players engage voluntarily for fun and challenge, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying new routes, aiming techniques, and timing to improve performance and discover optimal strategies."

      Capsule for Lovely Planet Lovely Planet

      "Encourages experimentation with launch parameters and orbital paths to find successful trajectories."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore new mechanics and level designs, but environments are abstract and minimalistic with limited discovery."

      Capsule for Cats are Liquid - A Light in the Shadows Cats are Liquid - A Light in the Shadows

      "Players discover new levels and gravitational mechanics, though environments are abstract and minimal."

    • Expression

      Game with the same Expression vibe

      -3

      "Minimal customization; players use default visuals and game elements."

      Capsule for Flight Control HD Flight Control HD

      "Limited customization beyond level creation; gameplay and visuals are minimal and standardized."

    • Fantasy

      Game with the same Fantasy vibe

      -2

      "Game simulates plausible physics and cellular life, with minimal fantasy elements."

      Capsule for Osmos Osmos

      "Game simulates plausible orbital mechanics in a stylized but realistic space setting."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Mostly solo play with minimal social interaction beyond leaderboards."

      Capsule for Super Mega Neo Pug Super Mega Neo Pug

      "Mostly solo play with minimal social interaction beyond leaderboards."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in timing, physics understanding, and level mastery."

      Capsule for Puddle Puddle

      "Players improve skills in physics understanding and timing through repeated play."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      3

      "Short levels and casual gameplay allow for intermittent, low-focus play sessions."

      Capsule for Cave Story's Secret Santa Cave Story's Secret Santa

      "Some levels involve watching orbits for extended periods, allowing for casual or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; interactions are minimal and surface-level."

      Capsule for BERSERK and the Band of the Hawk BERSERK and the Band of the Hawk

      "No social or emotional relationship building; interactions are minimal and surface-level."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate scores, ranks, and unlock achievements; progression is tied to skill and leaderboard status."

      Capsule for MuseSwipr MuseSwipr

      "Players progress through levels and unlock achievements, with some collection of leaderboard ranks."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Calm ambient music and minimalist design create a relaxing and zen-like puzzle experience."

      Capsule for Hook 2 Hook 2

      "Minimalistic visuals and ambient music create a relaxing and zen-like experience."

    • Sensation

      Game with the same Sensation vibe

      2

      "Colorful visuals and pleasant soundtrack provide moderate sensory stimulation."

      Capsule for Toki Tori Toki Tori

      "Visual trails and ambient soundtrack provide moderate sensory stimulation."

    • Status

      Game with the same Status vibe

      3

      "Leaderboards and rankings provide social recognition and status among players."

      Capsule for Hero Zero - Multiplayer RPG Hero Zero - Multiplayer RPG

      "Leaderboards and rankings provide social recognition and status among players."

    • Story

      Game with the same Story vibe

      -4

      "No narrative or story elements; gameplay is context-free puzzle solving."

      Capsule for Puzzle Dimension Puzzle Dimension

      "No narrative or story elements; gameplay is context-free puzzle solving."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning and mental challenge to anticipate obstacles and time rotations precisely."

      Capsule for Duet Duet

      "Requires planning and mental calculation of trajectories and timing, though some randomness exists."

    • Thrill

      Game with the same Thrill vibe

      2

      "Drifting challenges and near crashes provide moments of thrill and tension release."

      Capsule for Drift Of The Hill Drift Of The Hill

      "Some tension from narrowly avoiding crashes and achieving longer orbits."

    • Value

      Game with the same Value vibe

      4

      "Considered good value for price, especially on sale, with many hours of gameplay."

      Capsule for Hunting Unlimited 2010 Hunting Unlimited 2010

      "Generally considered good value for price, especially on sale, with many hours of gameplay."

    • Violence

      Game with the same Violence vibe

      -5

      "No violent or destructive gameplay; focus is on puzzle solving and exploration."

      Capsule for Mimpi Mimpi

      "No violence or destructive gameplay; focus is on orbiting and puzzle solving."

    • Survival

      Game with the same Survival vibe

      3

      "Players must defend planets and manage resources to avoid defeat, emphasizing survival under threat."

      Capsule for Planets Under Attack Planets Under Attack

      "Players strive to keep satellite alive in orbit avoiding collisions and escaping boundaries."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Competition, Status, Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026