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Vengeance similar games & best alternatives

Vengeance

PC (Microsoft Windows), Mac, Linux • 2020

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Quick resume

Old-modern-school shooter with a focus on the player. Play one of the fastest multiplayer games out there with dozens of weapons and a challenging recoil. Play fast. Play the past!

Global score

78/100

Genres

Action, Casual, Indie, Massively Multiplayer, Sport, Strategy, Free To Play, Shooter

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    Pros

    • Fun and satisfying gunplay
    • Good bot support for offline play
    • Active and responsive developers
    • Low price with no microtransactions
    • Smooth performance and graphics

    Cons

    • Very low player base and empty servers
    • Limited maps and game modes
    • Some bugs and optimization issues
    • Slow reload and weapon switching
    • Lack of deep customization and content

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to choose loadouts, play solo or co-op, and select game modes, but gameplay follows established FPS conventions and mission structures."

      Capsule for Call of Duty®: Modern Warfare® 3 (2011) Call of Duty®: Modern Warfare® 3 (2011)

      "Players can choose loadouts, weapons, and play different modes with some freedom, but gameplay is mostly structured around standard FPS mechanics."

    • Competence

      Game with the same Competence vibe

      4

      "The game features challenging gunplay, skillful bot AI, and tactical gameplay requiring aiming, positioning, and class abilities."

      Capsule for Military Conflict: Vietnam Military Conflict: Vietnam

      "Game involves skillful gunplay, recoil control, and tactical movement; players report a satisfying challenge especially against bots."

    • Competition

      Game with the same Competition vibe

      3

      "Includes competitive multiplayer modes like Last Bot Standing and duels with leaderboards, but also supports casual play."

      Capsule for Clone Drone in the Danger Zone Clone Drone in the Danger Zone

      "Includes multiplayer modes with ranking and killstreaks, but low player base limits competitive interaction; some players enjoy competing against bots."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report being hooked and playing multiple hours, though limited maps and content may reduce long-term habitual play currently."

      Capsule for Incursion Red River Incursion Red River

      "Players report enjoying several hours of gameplay and leveling up, but limited maps and content reduce long-term habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Supports team multiplayer modes and cooperative play, though much gameplay is also solo or competitive."

      Capsule for Impossible Creatures Steam Edition Impossible Creatures Steam Edition

      "Supports team modes and cooperative play with friends, but mostly played solo or with bots due to low player population."

    • Creativity

      Game with the same Creativity vibe

      1

      "Weapon customization and loadout choices allow some creative expression, but map and mode variety is limited."

      Capsule for POLYGON POLYGON

      "Some weapon customization and loadout choices, but no map or mode creation; limited player-driven content."

    • Domination
      Insufficient data

      No nearest game available

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a challenging distraction and stress relief, immersing in intense arcade action."

      Capsule for Chippy Chippy

      "Players use the game as a fun distraction with fast-paced action and bot matches to relieve stress and enjoy arcade shooter gameplay."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily for fun and nostalgia rather than obligation."

      Capsule for Supreme Commander 2 Supreme Commander 2

      "Players engage voluntarily for fun and nostalgia, not out of obligation; some support the devs to help the game grow."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different weapons, upgrades, and modes, but core gameplay is repetitive and linear."

      Capsule for Dead Effect Dead Effect

      "Players try different weapons, modes, and tactics, but core gameplay remains consistent; some desire more features and mechanics."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Maps are small and fixed; gameplay focuses on tactical puzzles rather than exploration of new areas."

      Capsule for Crush Your Enemies Crush Your Enemies

      "Maps are small and familiar, with limited discovery; players desire more maps and content."

    • Expression

      Game with the same Expression vibe

      1

      "Some character customization and choice of weapons, but limited cosmetic personalization."

      Capsule for Colt Canyon Colt Canyon

      "Some character and weapon customization available, but limited cosmetic options and no deep personalization."

    • Fantasy

      Game with the same Fantasy vibe

      -4

      "Game focuses on realistic modern warfare scenarios with authentic weapons and vehicles."

      Capsule for Call to Arms Call to Arms

      "Game focuses on realistic modern military shooter experience with plausible weapons and settings."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some social interaction through multiplayer, but low player base limits strong community feeling."

      Capsule for Gunjitsu Gunjitsu

      "Some social interaction through multiplayer and friends, but low player base limits community feeling."

    • Growth

      Game with the same Growth vibe

      3

      "Players level up, unlock weapons and abilities, and improve skills over time."

      Capsule for Looterkings Looterkings

      "Players level up, unlock weapons and attachments, and improve skills, especially against challenging bots."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary FPS gameplay with no physical activity or health-related features."

      Capsule for Verdun Verdun

      "Typical sedentary FPS gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active engagement during matches; not a casual or background game."

      Capsule for ArcheBlade™ ArcheBlade™

      "Requires focused attention and active engagement during matches; not a casual background game."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social interaction or emotional connection; mostly surface-level multiplayer or solo play."

      Capsule for Rugby 22 Rugby 22

      "Minimal social or emotional connection; mostly surface-level multiplayer or solo play."

    • Leadership
      Insufficient data

      No nearest game available

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate experience points, unlock combos, upgrade weapons, and find collectibles to enhance stats."

      Capsule for Castlevania: Lords of Shadow – Ultimate Edition Castlevania: Lords of Shadow – Ultimate Edition

      "Players accumulate experience, unlock weapons and attachments, and track stats through leveling."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Gameplay is fast-paced and can be challenging; some players find it fun and stress-relieving."

      Capsule for SENRAN KAGURA SHINOVI VERSUS SENRAN KAGURA SHINOVI VERSUS

      "Gameplay is fast and intense but some players find it fun and satisfying, balancing challenge and flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable gun sounds, graphics, and intense moments provide sensory stimulation and excitement."

      Capsule for Mushy Mushy

      "Enjoyable gun sounds, animations, and visual effects provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      1

      "Some recognition via multiplayer ranks and achievements, but limited social visibility due to small player base."

      Capsule for Halo Wars: Definitive Edition Halo Wars: Definitive Edition

      "Some recognition through achievements and leveling, but limited social visibility due to low player base."

    • Story

      Game with the same Story vibe

      -4

      "No story or narrative immersion; gameplay is context-free and focused on multiplayer matches."

      Capsule for Grapples Galore Grapples Galore

      "No narrative or story immersion; gameplay is context-free multiplayer and bot matches."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires tactical thinking and aiming skills, though gameplay is mostly straightforward."

      Capsule for POLYWAR POLYWAR

      "Requires tactical thinking, recoil control, and map awareness, but gameplay is mostly straightforward FPS action."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced combat and destruction provide excitement and tension release."

      Capsule for TOKYO WARFARE TOKYO WARFARE

      "Fast-paced combat and killstreaks provide excitement and tension relief."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for price with no microtransactions and extensive content."

      Capsule for Ghostbusters: Spirits Unleashed Ecto Edition Ghostbusters: Spirits Unleashed Ecto Edition

      "Players perceive good value for price, especially with no microtransactions and active developer support."

    • Violence

      Game with the same Violence vibe

      5

      "Core gameplay centers on combat, shooting, and destruction in multiplayer FPS battles."

      Capsule for Pixel Strike 3D Pixel Strike 3D

      "Core gameplay centers on combat, shooting, and destruction in a military FPS setting."

    • Survival

      Game with the same Survival vibe

      2

      "Players manage health and ammo to survive hostile environments and enemies."

      Capsule for Realms of the Haunting Realms of the Haunting

      "Players manage health and ammo, avoid death, and tactically survive encounters, though in a controlled FPS environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Violence, Cooperation. It leans lower than usual among comparable games on Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026