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Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Mental challenge and problem solving
Creating or modifying things (e.g. building, customization)
Trying new things (e.g. exploring mechanics, tinkering)
Customizing characters or environments
Narrative immersion
Relaxation or flow
Forming close relationships
Enjoyment of combat and destruction
Feeling part of a community
Comparing oneself to others (e.g. ranked mode, leaderboards)