Average motivational drivers across 2 games
— ranked by largest gap vs the catalog average (Δ).
Filling time between tasks
Working with others toward a goal (e.g. teamwork)
Feeling part of a community
Comparing oneself to others (e.g. ranked mode, leaderboards)
Customizing characters or environments
Enjoyment of combat and destruction
Avoiding failure or staying alive
Perceived return for time or money
Studios ranked by number of shared games in the Gameaton catalog.