Developer
Anders Grube Jensen
Motivational profile
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Violence
-5.0
Δ -4.9
Enjoyment of combat and destruction
Fantasy
-2.0
Δ -4.4
Experiencing imaginative fiction
Competition
2.0
Δ +4.1
Comparing oneself to others (e.g. ranked mode, leaderboards)
Status
1.0
Δ +3.7
Recognition or popularity
Cooperation
1.0
Δ +3.4
Working with others toward a goal (e.g. teamwork)
Fellowship
1.0
Δ +3.0
Feeling part of a community
Leadership
-5.0
Δ -2.5
Leading others
Thrill
4.0
Δ +2.5
Suspense and thrill
Survival
3.0
Δ +2.5
Avoiding failure or staying alive
Continuation
5.0
Δ +2.4
Desire to keep playing the same game