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Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Enjoyment of combat and destruction
Customizing characters or environments
Narrative immersion
Creating or modifying things (e.g. building, customization)
Forming close relationships
Feeling part of a community
Trying new things (e.g. exploring mechanics, tinkering)
Suspense and thrill
Avoiding failure or staying alive
Recognition or popularity