Help shape Gameaton: you have a suggestion, found a bug, or just want to share your thoughts ?
Developer
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Comparing oneself to others (e.g. ranked mode, leaderboards)
Exerting control or superiority over others
Recognition or popularity
Enjoyment of combat and destruction
Customizing characters or environments
Feeling part of a community
Experiencing imaginative fiction
Accumulating items or upgrades
Forming close relationships
Leading others