Average motivational drivers across 1 game
— ranked by largest gap vs the catalog average (Δ).
Being in control of actions and decisions (e.g. freedom to play how you want)
Trying new things (e.g. exploring mechanics, tinkering)
Discovering new areas or secrets
Creating or modifying things (e.g. building, customization)
Perceived return for time or money
Customizing characters or environments
Comparing oneself to others (e.g. ranked mode, leaderboards)
Working with others toward a goal (e.g. teamwork)