Developer
calme
2 games in catalog
Motivational profile
Average motivational drivers across 2 games — ranked by largest gap vs the catalog average (Δ).
Strategy
-5.0
Δ -7.4
Mental challenge and problem solving
Autonomy
-4.0
Δ -7.4
Being in control of actions and decisions (e.g. freedom to play how you want)
Competence
-4.0
Δ -6.8
Feeling effective and skillful (e.g. overcoming challenges, mastering mechanics)
Experimenting
-4.0
Δ -6.7
Trying new things (e.g. exploring mechanics, tinkering)
Idle
3.0
Δ +5.6
Filling time between tasks
Violence
-5.0
Δ -4.9
Enjoyment of combat and destruction
Intimacy
2.5
Δ +4.8
Forming close relationships
Exploration
-3.0
Δ -4.6
Discovering new areas or secrets
Survival
-3.5
Δ -4.1
Avoiding failure or staying alive
Expression
-3.5
Δ -4.0
Customizing characters or environments
Publishing partners
Studios ranked by number of shared games in the Gameaton catalog.
- Sekai Project 2 games