Developer
Chronocle
Motivational profile
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Status
3.0
Δ +5.6
Recognition or popularity
Competition
3.0
Δ +5.0
Comparing oneself to others (e.g. ranked mode, leaderboards)
Domination
1.0
Δ +4.7
Exerting control or superiority over others
Intimacy
-5.0
Δ -2.7
Forming close relationships
Cooperation
-5.0
Δ -2.7
Working with others toward a goal (e.g. teamwork)
Survival
3.0
Δ +2.5
Avoiding failure or staying alive
Continuation
5.0
Δ +2.4
Desire to keep playing the same game
Experimenting
5.0
Δ +2.4
Trying new things (e.g. exploring mechanics, tinkering)
Violence
2.0
Δ +2.2
Enjoyment of combat and destruction
Progression
5.0
Δ +1.7
Accumulating items or upgrades
Publishing partners
Studios ranked by number of shared games in the Gameaton catalog.
- Hooded Horse 1 game