Average motivational drivers across 2 games
— ranked by largest gap vs the catalog average (Δ).
Being in control of actions and decisions (e.g. freedom to play how you want)
Exerting control or superiority over others
Enjoyment of combat and destruction
Filling time between tasks
Forming close relationships
Trying new things (e.g. exploring mechanics, tinkering)
Experiencing imaginative fiction
Feeling part of a community
Customizing characters or environments
Studios ranked by number of shared games in the Gameaton catalog.