Average motivational drivers across 2 games
— ranked by largest gap vs the catalog average (Δ).
Enjoyment of combat and destruction
Working with others toward a goal (e.g. teamwork)
Avoiding failure or staying alive
Filling time between tasks
Comparing oneself to others (e.g. ranked mode, leaderboards)
Perceived return for time or money
Recognition or popularity
Studios ranked by number of shared games in the Gameaton catalog.