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Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Perceived return for time or money
Comparing oneself to others (e.g. ranked mode, leaderboards)
Recognition or popularity
Leading others
Working with others toward a goal (e.g. teamwork)
Feeling part of a community
Creating or modifying things (e.g. building, customization)
Customizing characters or environments
Avoiding failure or staying alive
Trying new things (e.g. exploring mechanics, tinkering)