Average motivational drivers across 1 game
— ranked by largest gap vs the catalog average (Δ).
Customizing characters or environments
Enjoyment of combat and destruction
Comparing oneself to others (e.g. ranked mode, leaderboards)
Avoiding failure or staying alive
Creating or modifying things (e.g. building, customization)
Filling time between tasks
Desire to keep playing the same game
Studios ranked by number of shared games in the Gameaton catalog.