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Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Filling time between tasks
Creating or modifying things (e.g. building, customization)
Perceived return for time or money
Discovering new areas or secrets
Avoiding failure or staying alive
Suspense and thrill
Enjoyment of combat and destruction
Working with others toward a goal (e.g. teamwork)
Forming close relationships
Leading others