Average motivational drivers across 2 games
— ranked by largest gap vs the catalog average (Δ).
Working with others toward a goal (e.g. teamwork)
Feeling part of a community
Enjoyment of combat and destruction
Creating or modifying things (e.g. building, customization)
Customizing characters or environments
Avoiding failure or staying alive
Trying new things (e.g. exploring mechanics, tinkering)
Experiencing imaginative fiction
Discovering new areas or secrets
Forming close relationships
Studios ranked by number of shared games in the Gameaton catalog.