Help shape Gameaton: you have a suggestion, found a bug, or just want to share your thoughts ?
Developer
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Comparing oneself to others (e.g. ranked mode, leaderboards)
Recognition or popularity
Discovering new areas or secrets
Relaxation or flow
Forming close relationships
Working with others toward a goal (e.g. teamwork)
Leading others
Avoiding failure or staying alive
Enjoyment of combat and destruction
Feeling part of a community