Developer
GIBBING TREE
1 game in catalog
Motivational profile
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Violence
5.0
Δ +5.1
Enjoyment of combat and destruction
Cooperation
2.0
Δ +4.4
Working with others toward a goal (e.g. teamwork)
Fellowship
2.0
Δ +4.0
Feeling part of a community
Status
1.0
Δ +3.7
Recognition or popularity
Expression
4.0
Δ +3.5
Customizing characters or environments
Leadership
1.0
Δ +3.5
Leading others
Competition
1.0
Δ +3.1
Comparing oneself to others (e.g. ranked mode, leaderboards)
Survival
3.0
Δ +2.5
Avoiding failure or staying alive
Progression
5.0
Δ +1.8
Accumulating items or upgrades
Domination
-2.0
Δ +1.7
Exerting control or superiority over others
Publishing partners
Studios ranked by number of shared games in the Gameaton catalog.
- GIBBING TREE 1 game