Average motivational drivers across 2 games
— ranked by largest gap vs the catalog average (Δ).
Experiencing imaginative fiction
Enjoyment of combat and destruction
Comparing oneself to others (e.g. ranked mode, leaderboards)
Feeling part of a community
Recognition or popularity
Working with others toward a goal (e.g. teamwork)
Customizing characters or environments
Perceived return for time or money
Desire to keep playing the same game
Studios ranked by number of shared games in the Gameaton catalog.