Developer
[HERROR]
Motivational profile
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Expression
-5.0
Δ -5.5
Customizing characters or environments
Creativity
-3.0
Δ -5.4
Creating or modifying things (e.g. building, customization)
Strategy
-2.0
Δ -4.4
Mental challenge and problem solving
Story
5.0
Δ +3.6
Narrative immersion
Fellowship
-5.0
Δ -3.1
Feeling part of a community
Competition
-5.0
Δ -3.0
Comparing oneself to others (e.g. ranked mode, leaderboards)
Cooperation
-5.0
Δ -2.7
Working with others toward a goal (e.g. teamwork)
Leadership
-5.0
Δ -2.6
Leading others
Status
-5.0
Δ -2.4
Recognition or popularity
Violence
2.0
Δ +2.2
Enjoyment of combat and destruction
Publishing partners
Studios ranked by number of shared games in the Gameaton catalog.
- [HERROR] 1 game