Help shape Gameaton: you have a suggestion, found a bug, or just want to share your thoughts ?
Developer
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Comparing oneself to others (e.g. ranked mode, leaderboards)
Recognition or popularity
Feeling part of a community
Forming close relationships
Enjoyment of combat and destruction
Mental challenge and problem solving
Customizing characters or environments
Exerting control or superiority over others
Experiencing imaginative fiction
Creating or modifying things (e.g. building, customization)