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Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Filling time between tasks
Enjoyment of combat and destruction
Avoiding failure or staying alive
Feeling part of a community
Suspense and thrill
Working with others toward a goal (e.g. teamwork)
Leading others
Desire to keep playing the same game
Accumulating items or upgrades
Forming close relationships