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Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Customizing characters or environments
Experiencing imaginative fiction
Creating or modifying things (e.g. building, customization)
Leading others
Discovering new areas or secrets
Trying new things (e.g. exploring mechanics, tinkering)
Enjoyment of combat and destruction
Forming close relationships
Working with others toward a goal (e.g. teamwork)
Desire to keep playing the same game