Average motivational drivers across 2 games
— ranked by largest gap vs the catalog average (Δ).
Enjoyment of combat and destruction
Forming close relationships
Trying new things (e.g. exploring mechanics, tinkering)
Working with others toward a goal (e.g. teamwork)
Filling time between tasks
Desire to keep playing the same game
Feeling part of a community
Discovering new areas or secrets
Studios ranked by number of shared games in the Gameaton catalog.