Developer
Johan Peitz
Motivational profile
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Violence
-4.0
Δ -3.9
Enjoyment of combat and destruction
Expression
-3.0
Δ -3.5
Customizing characters or environments
Exploration
5.0
Δ +3.4
Discovering new areas or secrets
Fellowship
-5.0
Δ -3.0
Feeling part of a community
Intimacy
-5.0
Δ -2.7
Forming close relationships
Cooperation
-5.0
Δ -2.6
Working with others toward a goal (e.g. teamwork)
Leadership
-5.0
Δ -2.5
Leading others
Status
-5.0
Δ -2.3
Recognition or popularity
Competition
-4.0
Δ -1.9
Comparing oneself to others (e.g. ranked mode, leaderboards)
Value
5.0
Δ +1.9
Perceived return for time or money