Developer
Karl Eriksson
1 game in catalog
Motivational profile
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Idle
5.0
Δ +7.5
Filling time between tasks
Cooperation
2.0
Δ +4.3
Working with others toward a goal (e.g. teamwork)
Fellowship
2.0
Δ +3.9
Feeling part of a community
Status
1.0
Δ +3.6
Recognition or popularity
Story
-2.0
Δ -3.5
Narrative immersion
Competition
1.0
Δ +3.0
Comparing oneself to others (e.g. ranked mode, leaderboards)
Fantasy
5.0
Δ +2.6
Experiencing imaginative fiction
Violence
2.0
Δ +2.2
Enjoyment of combat and destruction
Progression
5.0
Δ +1.8
Accumulating items or upgrades
Survival
-1.0
Δ -1.5
Avoiding failure or staying alive