Developer
Mark Arneman
1 game in catalog
Motivational profile
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Story
-5.0
Δ -6.5
Narrative immersion
Competition
4.0
Δ +6.1
Comparing oneself to others (e.g. ranked mode, leaderboards)
Status
3.0
Δ +5.7
Recognition or popularity
Survival
-5.0
Δ -5.5
Avoiding failure or staying alive
Fellowship
3.0
Δ +5.0
Feeling part of a community
Violence
-5.0
Δ -4.9
Enjoyment of combat and destruction
Fantasy
-2.0
Δ -4.4
Experiencing imaginative fiction
Cooperation
2.0
Δ +4.4
Working with others toward a goal (e.g. teamwork)
Intimacy
1.0
Δ +3.3
Forming close relationships
Relaxation
4.0
Δ +2.4
Relaxation or flow