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Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Exerting control or superiority over others
Comparing oneself to others (e.g. ranked mode, leaderboards)
Recognition or popularity
Desire to keep playing the same game
Filling time between tasks
Perceived return for time or money
Narrative immersion
Creating or modifying things (e.g. building, customization)
Working with others toward a goal (e.g. teamwork)
Enjoyment of combat and destruction