Help shape Gameaton: you have a suggestion, found a bug, or just want to share your thoughts ?
Developer
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Filling time between tasks
Suspense and thrill
Narrative immersion
Enjoyment of combat and destruction
Avoiding failure or staying alive
Leading others
Experiencing imaginative fiction
Relaxation or flow
Forming close relationships
Recognition or popularity