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Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Comparing oneself to others (e.g. ranked mode, leaderboards)
Recognition or popularity
Creating or modifying things (e.g. building, customization)
Enjoyment of combat and destruction
Relaxation or flow
Customizing characters or environments
Narrative immersion
Forming close relationships
Working with others toward a goal (e.g. teamwork)
Leading others