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Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Filling time between tasks
Working with others toward a goal (e.g. teamwork)
Feeling part of a community
Recognition or popularity
Leading others
Enjoyment of combat and destruction
Comparing oneself to others (e.g. ranked mode, leaderboards)
Avoiding failure or staying alive
Forming close relationships
Perceived return for time or money