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Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Enjoyment of combat and destruction
Relaxation or flow
Customizing characters or environments
Working with others toward a goal (e.g. teamwork)
Forming close relationships
Leading others
Narrative immersion
Trying new things (e.g. exploring mechanics, tinkering)
Comparing oneself to others (e.g. ranked mode, leaderboards)
Perceived return for time or money