Average motivational drivers across 2 games
— ranked by largest gap vs the catalog average (Δ).
Working with others toward a goal (e.g. teamwork)
Creating or modifying things (e.g. building, customization)
Enjoyment of combat and destruction
Customizing characters or environments
Feeling part of a community
Recognition or popularity
Comparing oneself to others (e.g. ranked mode, leaderboards)
Being in control of actions and decisions (e.g. freedom to play how you want)
Trying new things (e.g. exploring mechanics, tinkering)
Avoiding failure or staying alive
Studios ranked by number of shared games in the Gameaton catalog.