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Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Filling time between tasks
Working with others toward a goal (e.g. teamwork)
Feeling part of a community
Leading others
Forming close relationships
Enjoyment of combat and destruction
Recognition or popularity
Sensory stimulation or emotional fun
Suspense and thrill
Comparing oneself to others (e.g. ranked mode, leaderboards)