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Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Comparing oneself to others (e.g. ranked mode, leaderboards)
Recognition or popularity
Customizing characters or environments
Feeling part of a community
Enjoyment of combat and destruction
Creating or modifying things (e.g. building, customization)
Suspense and thrill
Avoiding failure or staying alive
Discovering new areas or secrets
Trying new things (e.g. exploring mechanics, tinkering)