Developer
Sumea
1 game in catalog
Motivational profile
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Idle
3.0
Δ +5.5
Filling time between tasks
Expression
-5.0
Δ -5.5
Customizing characters or environments
Creativity
-3.0
Δ -5.4
Creating or modifying things (e.g. building, customization)
Experimenting
-2.0
Δ -4.6
Trying new things (e.g. exploring mechanics, tinkering)
Strategy
-2.0
Δ -4.4
Mental challenge and problem solving
Survival
-3.0
Δ -3.5
Avoiding failure or staying alive
Fellowship
-5.0
Δ -3.1
Feeling part of a community
Competition
-5.0
Δ -3.0
Comparing oneself to others (e.g. ranked mode, leaderboards)
Violence
-3.0
Δ -2.8
Enjoyment of combat and destruction
Intimacy
-5.0
Δ -2.8
Forming close relationships