Developer
Supercent
Motivational profile
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Idle
4.0
Δ +6.5
Filling time between tasks
Leadership
3.0
Δ +5.4
Leading others
Violence
-5.0
Δ -4.8
Enjoyment of combat and destruction
Survival
-4.0
Δ -4.5
Avoiding failure or staying alive
Story
-3.0
Δ -4.5
Narrative immersion
Fantasy
-2.0
Δ -4.4
Experiencing imaginative fiction
Competition
2.0
Δ +4.0
Comparing oneself to others (e.g. ranked mode, leaderboards)
Status
1.0
Δ +3.6
Recognition or popularity
Thrill
-2.0
Δ -3.5
Suspense and thrill
Fellowship
1.0
Δ +2.9
Feeling part of a community