Average motivational drivers across 2 games
— ranked by largest gap vs the catalog average (Δ).
Forming close relationships
Enjoyment of combat and destruction
Experiencing imaginative fiction
Discovering new areas or secrets
Trying new things (e.g. exploring mechanics, tinkering)
Feeling part of a community
Desire to keep playing the same game
Perceived return for time or money
Creating or modifying things (e.g. building, customization)
Studios ranked by number of shared games in the Gameaton catalog.