Help shape Gameaton: you have a suggestion, found a bug, or just want to share your thoughts ?
Developer
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Enjoyment of combat and destruction
Relaxation or flow
Avoiding failure or staying alive
Forming close relationships
Comparing oneself to others (e.g. ranked mode, leaderboards)
Working with others toward a goal (e.g. teamwork)
Leading others
Suspense and thrill
Recognition or popularity
Mental challenge and problem solving