Average motivational drivers across 3 games
— ranked by largest gap vs the catalog average (Δ).
Customizing characters or environments
Comparing oneself to others (e.g. ranked mode, leaderboards)
Working with others toward a goal (e.g. teamwork)
Feeling part of a community
Enjoyment of combat and destruction
Recognition or popularity
Creating or modifying things (e.g. building, customization)
Perceived return for time or money
Studios ranked by number of shared games in the Gameaton catalog.