Help shape Gameaton: you have a suggestion, found a bug, or just want to share your thoughts ?
Developer
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Avoiding failure or staying alive
Customizing characters or environments
Experiencing imaginative fiction
Comparing oneself to others (e.g. ranked mode, leaderboards)
Forming close relationships
Working with others toward a goal (e.g. teamwork)
Leading others
Relaxation or flow
Discovering new areas or secrets
Enjoyment of combat and destruction