1 Moment Of Time: Silentville similar games & best alternatives
Should you play it?
This is the story of Silentville - a town with no future, no past and no present. A town lost to forever - unless someone can solve the mystery and release Silentville from its cursed non-existence. But should that someone fail, they will be trapped in Silentville... forever!
What works
- Interesting and varied puzzles
- Atmospheric story and setting
- Good value for price
- Combination mechanics in hidden object scenes
- Presence of achievements and trading cards
Things to keep in mind
- Dated graphics and animations
- Ui issues with item visibility and navigation
- Some bugs and glitches reported
- Short game length
- Lack of replay value beyond achievements
What to play next
Top picks
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Hidden Gems
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Similarity map
Explore nearby similar games and see why they’re close.
1 Moment Of Time: Silentville: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Story, Fantasy. It leans lower than usual among comparable games on Expression.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore different locations in a small town and solve puzzles in varying order with some optional achievements, indicating moderate autonomy."
"Players have freedom to explore the town, solve puzzles, and combine items in various ways, indicating moderate autonomy."
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Competence
Game with the same Competence vibe
2"Puzzles and hidden object scenes provide moderate challenge but are generally easy and accessible."
"Puzzles and hidden object scenes provide some challenge but are generally accessible; some frustration due to UI issues."
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Competition
Game with the same Competition vibe
-4"Game is single-player with no competitive elements or leaderboards; focus is on personal progress."
"Game is single-player with no competitive elements or leaderboards; focus is on personal progress."
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Continuation
Game with the same Continuation vibe
1"Some players replay for achievements and collectibles, but game length is short and sessions are often brief."
"Some players replay for achievements, but overall game length is short and casual."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative gameplay."
"Entirely single-player experience with no cooperative gameplay."
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Creativity
Game with the same Creativity vibe
2"Players combine items and solve puzzles creatively; some customization in approach to puzzles."
"Players combine items creatively to solve puzzles, beyond simple item collection."
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Domination
Game with the same Domination vibe
-5"No elements of dominance or control over others; purely individual experience."
"No elements of dominance or control over others; purely individual experience."
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Escapism
Game with the same Escapism vibe
3"The immersive story and atmospheric puzzles provide distraction and mental engagement away from real life."
"Atmospheric story and puzzles provide distraction and immersion away from real life."
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Expectation
Game with the same Expectation vibe
-3"Players generally engage voluntarily for fun and puzzle challenge, not out of obligation."
"Players engage voluntarily for casual enjoyment and puzzle solving, not out of obligation."
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Experimenting
Game with the same Experimenting vibe
2"Encourages trying different item combinations and puzzle solutions, though within a limited scope."
"Encourages trying different item combinations and puzzle approaches."
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Exploration
Game with the same Exploration vibe
3"Players explore multiple unique locations and uncover story elements and secrets in a small town setting."
"Players explore multiple locations in the town and uncover story elements."
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Expression
Game with the same Expression vibe
-4"No character customization or self-expression features."
"No character customization or self-expression features."
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Fantasy
Game with the same Fantasy vibe
2"Story involves mystery and eerie atmosphere with some supernatural hints, but grounded in a realistic setting."
"Story involves supernatural elements and time anomalies, providing a fantasy atmosphere."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; solo gameplay only."
"No social or community features; solo gameplay only."
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Growth
Game with the same Growth vibe
2"Players develop problem-solving skills and progress through story and puzzles."
"Players develop puzzle-solving skills and progress through story."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity."
"Sedentary gameplay with no physical activity."
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Idle
Game with the same Idle vibe
-3"Requires focused attention to complete puzzles and tasks."
"Requires focused attention to puzzles and hidden object scenes."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building."
"No social or emotional relationship building."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
"No leadership or group management elements."
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Progression
Game with the same Progression vibe
3"Players collect items, solve puzzles, and unlock achievements and bonus content."
"Players collect items, solve puzzles, and unlock achievements."
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Relaxation
Game with the same Relaxation vibe
2"Generally relaxing gameplay with some tension from time limits and mission objectives, but not overly stressful."
"Generally relaxing gameplay with some minor frustrations."
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Sensation
Game with the same Sensation vibe
1"Visuals and music create atmosphere but sensory stimulation is moderate and dated."
"Visuals and music provide moderate sensory stimulation but are somewhat dated."
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Status
Game with the same Status vibe
-4"No social recognition or status systems."
"No social recognition or status systems."
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Story
Game with the same Story vibe
2"Narrative is simple and linear but provides motivation and context for gameplay."
"Narrative is simple but provides context and motivation for gameplay."
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Strategy
Game with the same Strategy vibe
2"Puzzles require logical thinking and planning, though mostly straightforward solutions."
"Puzzles require logical thinking and planning item combinations."
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Thrill
Game with the same Thrill vibe
-2"Game is low risk with predictable outcomes and minimal suspense or tension."
"Game is low risk with minimal suspense or tension."
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Value
Game with the same Value vibe
4"Players perceive good value for money given content and price, especially on sale."
"Players perceive good value for money given price and content."
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Violence
Game with the same Violence vibe
-5"No violence; focus on exploration and puzzle solving."
"No violence; focus on puzzle solving and exploration."
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Survival
Game with the same Survival vibe
-5"No survival or threat mechanics; stable and safe gameplay environment."
"No survival or threat mechanics; stable gameplay environment."
Last update: 16/07/2026