2Dark similar games & best alternatives
2Dark
2017
Related articles
Quick resume
2Dark is a stealth adventure game developed by Frédérick Raynal, the pioneer of survival horror games and creator of Alone in the Dark®. Make your way through the lairs of psychopaths, unravel intrigue where madness mingles with horror, and, above all, save the kids!
Global score
78/100
Genres
Adventure, Indie
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Five Nights at Freddy's: Secret of the Mimic
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Granny 3
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Outsiders
Less popular games with surprisingly high similarity
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This Book Is A Dungeon
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If you liked…
Recommendations by what you enjoyed most
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Story
The Solus Project
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Competence
Stay Out of the House
95/100Can you escape the home of a cannibal serial killer? It's only a matter of time until you're dinner!
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Escapism
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Pros
- Unique dark story and atmosphere
- Challenging stealth and puzzle gameplay
- Immersive narrative with mature themes
- Creative level design and mechanics
- Multiple endings and replayability
Cons
- Clunky controls and inventory system
- Some bugs and ai issues
- High price for content length
- Dark and disturbing content not for all players
- Some frustrating trial-and-error gameplay
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Fantasy, Value, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Purple star: the game you are viewing on this page.
- Dotted line: link between this page’s game and the one selected for comparison.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot for a quick preview; click to compare it in the panel on the right.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose stealth or combat approaches and explore areas with some freedom, though the game is somewhat linear."
GYLT
"Players have some freedom in choosing stealth or combat approaches and how to use items, but the game also guides players through a mostly linear path."
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Competence
Game with the same Competence vibe
4"The game requires skillful stealth, puzzle solving, and resource management with challenging AI and consequences for mistakes."
Stay Out of the House
"The game requires skillful stealth, puzzle solving, and strategic planning with challenging AI and punishing mechanics."
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Competition
Game with the same Competition vibe
-4"Focus is on personal progress and exploration without competitive or ranked elements."
Dreams in the Witch House
"Focus is on personal progress and exploration without competitive or ranked elements."
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Continuation
Game with the same Continuation vibe
2"Players report immersive experience and desire to continue playing, though the game is relatively short and some puzzles cause frustration."
Go Home Annie: An SCP Game
"Players report immersive experience and desire to continue despite some frustration with difficulty and bugs."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience focused on individual objectives and stealth."
Hitman: Codename 47
"Entirely single-player experience focused on individual objectives and stealth."
-
Creativity
Game with the same Creativity vibe
3"Players can experiment with different ways to solve puzzles, including possessing enemies and using environment creatively."
Oddworld: Abe's Oddysee®
"Players can experiment with different approaches, use environment and items creatively to solve puzzles and evade enemies."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; interactions are individual and survival-focused."
Call of Tomsk-7
"No evidence of exerting control over others; interactions are balanced and focused on survival."
-
Escapism
Game with the same Escapism vibe
4"Dark, immersive story and atmosphere provide strong escape from real life."
Black Mirror II
"Dark, disturbing themes and immersive atmosphere provide strong escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in story and gameplay, with no indication of obligation or pressure."
Banishers: Ghosts of New Eden
"Players engage voluntarily out of interest in story and gameplay, no indication of obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
3"Encourages trying different stealth approaches, item combinations, and puzzle solutions."
METAL GEAR & METAL GEAR 2: Solid Snake
"Encourages trying different stealth tactics, combat styles, and puzzle solutions."
-
Exploration
Game with the same Exploration vibe
4"Players explore varied environments and uncover hidden lore and secrets throughout the game."
Fishy
"Players explore complex, dark environments to find clues, children, and secrets."
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Expression
Game with the same Expression vibe
-3"Limited character customization; focus is on gameplay and story rather than avatar personalization."
METAL GEAR & METAL GEAR 2: Solid Snake
"Limited character customization; focus is on gameplay and story rather than avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
-2"Story grounded in realistic crime drama and psychological thriller themes, minimal fantasy elements."
G-senjou no Maou - The Devil on G-String
"Story grounded in dark, realistic crime and horror themes rather than fantastical elements."
-
Fellowship
Game with the same Fellowship vibe
-5"Strictly single-player with minimal social interaction or community features"
Wizardry 7: Crusaders of the Dark Savant
"Strictly single-player with minimal social or community interaction."
-
Growth
Game with the same Growth vibe
3"Players learn stealth mechanics, enemy patterns, and puzzle solutions to improve performance."
Remothered: Tormented Fathers
"Players learn enemy patterns, stealth mechanics, and puzzle solving to improve performance."
-
Health
Game with the same Health vibe
-4"Gameplay involves sedentary play and encourages drinking and smoking in-game; no physical activity or health benefits."
My Summer Car
"Sedentary gameplay with no physical activity; smoking mechanic included as a save feature."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and careful planning; not suited for casual or background play."
Party Hard
"Requires focused attention and careful planning; not suitable for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social or emotional relationships formed through gameplay; solitary experience."
Dead Space
"No close social relationships formed; solitary gameplay experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; player acts alone."
Dead Space (2008)
"No leadership or group management elements; player acts alone."
-
Progression
Game with the same Progression vibe
3"Players collect weapons, upgrades, and items to advance through levels."
Alien Breed 3: Descent
"Players collect items, weapons, clues, and upgrades to advance through levels."
-
Relaxation
Game with the same Relaxation vibe
-3"Tense and suspenseful atmosphere with frequent threats; not designed for relaxation."
System Shock® 2 (1999)
"Tense, suspenseful atmosphere with frequent danger and challenge."
-
Sensation
Game with the same Sensation vibe
3"Dark visuals, sound design, and eerie music provide sensory stimulation and emotional engagement."
Face It - A game to fight inner demons
"Dark visuals, eerie music, and disturbing themes provide strong sensory and emotional stimulation."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; focus is on personal achievement."
Castlevania: Lords of Shadow – Ultimate Edition
"No social recognition or status systems; focus is on personal achievement."
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Story
Game with the same Story vibe
5"Strong narrative immersion with unfolding plot, lore, and mystery."
The Solus Project
"Strong narrative immersion with dark, mature themes and unfolding mystery."
-
Strategy
Game with the same Strategy vibe
4"Requires planning, stealth tactics, and puzzle solving under pressure to succeed."
Granny 3
"Requires careful planning, stealth tactics, and puzzle solving to succeed."
-
Thrill
Game with the same Thrill vibe
4"Stealth gameplay and story create suspense and tension, with moments of high excitement."
METAL GEAR SOLID 2: Sons of Liberty - Master Collection Version
"High suspense and tension from stealth gameplay and dark story elements."
-
Value
Game with the same Value vibe
-2"Some players feel the game is short for full price; better value on sale."
The Journey Down: Chapter One
"Some players feel the price is high for the game's length and polish; better value on sale."
-
Violence
Game with the same Violence vibe
4"Game contains graphic violence, combat, and morally dark actions as core gameplay and narrative elements."
BLACK SOULS II
"Game contains graphic violence, combat, and disturbing scenes involving enemies and dark themes."
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Survival
Game with the same Survival vibe
4"Players must avoid detection, manage resources, and survive hostile environments."
War Mongrels
"Players must avoid detection, manage scarce resources, and survive hostile environments."
Last update: 15/05/2026