5D Chess With Multiverse Time Travel similar games & best alternatives

5D Chess With Multiverse Time Travel

PC (Microsoft Windows), Mac • 2020

Should you play it?

It's the first ever chess variant with spatial, temporal, and parallel dimensions. It's 5D Chess With Multiverse Time Travel! Move pieces back in time to create branching timelines. Send a rook to a parallel dimension. Protect your kings in the present and in the past!

What works
  • Unique and innovative multidimensional chess mechanics
  • High intellectual challenge and strategic depth
  • Engaging puzzles and mental stimulation
  • Long, immersive gameplay sessions
  • Strong community support for learning
Things to keep in mind
  • Extremely high complexity and steep learning curve
  • Can cause mental fatigue and frustration
  • Limited multiplayer population
  • Lack of narrative or story content
  • Minimal customization or social features

What to play next

Top picks

Games that feel the closest overall

  • Chess Evolved Online

  • Gambonanza

  • Chess Ultimate

  • Rogue Fable III

  • BLACKHOLE

  • Super Raft Boat Classic

  • Remnants of Naezith

  • Coin Crypt

  • Dice A Million

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Chess Ultimate

  • Desktop Dungeons: Rewind

  • Squirreltopia

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

5D Chess With Multiverse Time Travel: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Fellowship, Domination. It leans lower than usual among comparable games on Violence, Cooperation, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have full control over their actions and decisions, including manipulating time freely to rewind, fast forward, and alter sequences."

    Capsule for Timelie Timelie

    "Players have extensive control over moves across multiple timelines and dimensions, creating new timelines and manipulating past and future states."

  • Competence

    Game with the same Competence vibe

    5

    "The game demands high skill, strategic thinking, and mastery of complex mechanics, rewarding player effectiveness and learning."

    Capsule for Shiren the Wanderer: The Tower of Fortune and the Dice of Fate Shiren the Wanderer: The Tower of Fortune and the Dice of Fate

    "The game demands high skill, strategic thinking, and mastery of complex multi-dimensional chess mechanics, with players often feeling challenged and tested."

  • Competition

    Game with the same Competition vibe

    3

    "Competitive play is a core aspect, though online population is small; players seek ranked matches and skill-based challenges."

    Capsule for SAMURAI SHODOWN SAMURAI SHODOWN

    "Competitive play is present, including AI and multiplayer matches, but the complexity and low online population limit traditional competitive structures."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long play sessions, immersion in exploration and building, and habitual play over many hours."

    Capsule for Voyagers of Nera Voyagers of Nera

    "Players engage in long, mentally intense sessions with habitual play and deep immersion, often lasting hours and involving multiple timelines."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "The game is primarily a solo experience with minimal social or cooperative gameplay elements."

    Capsule for Agreeee Agreeee

    "The game is primarily a competitive, individual experience with minimal or no cooperative gameplay elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players explore different narrative branches and endings, with some creative puzzle solving; limited direct creation or customization."

    Capsule for 妄想症:Deliver Me 妄想症:Deliver Me

    "Players create new timelines and manipulate game states creatively, though within the structured rules of chess variants."

  • Domination

    Game with the same Domination vibe

    2

    "Some players express dominance through skillful play and defeating others, but interactions appear mostly respectful."

    Capsule for Graphwar Graphwar

    "Some elements of exerting superiority exist through complex checkmates and outsmarting opponents, but interactions are generally respectful."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a mental challenge and distraction, often describing it as a way to engage deeply and escape real life."

    Capsule for Escape Memoirs: Safe House Escape Memoirs: Safe House

    "Many players use the game as a mental escape and distraction, often describing it as a psychological challenge or mind-expanding experience."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and intrinsic motivation rather than obligation or external pressure."

    Capsule for NITE Team 4 - Military Hacking Division NITE Team 4 - Military Hacking Division

    "Players engage voluntarily out of interest and intrinsic motivation rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    5

    "The game encourages exploration of mechanics, secrets, and novel approaches to levels and combat."

    Capsule for Cruelty Squad Cruelty Squad

    "The game encourages exploration of novel mechanics, timelines, and strategies, with players frequently experimenting with moves across dimensions."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players discover new chess variants, pieces, and badges progressively, fostering curiosity and discovery within the game."

    Capsule for Passant: A Chess Roguelike Passant: A Chess Roguelike

    "Players explore multiple timelines and parallel boards, discovering new states and possibilities beyond traditional chess."

  • Expression

    Game with the same Expression vibe

    -3

    "Minimal customization or avatar personalization; focus is on gameplay rather than self-expression."

    Capsule for Boomerang X Boomerang X

    "Customization and self-expression are minimal; the game focuses on strategic mechanics rather than avatar or environment personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The game features imaginative fiction with time travel, alternate realities, and absurd scenarios."

    Capsule for No Time To Explain Remastered No Time To Explain Remastered

    "The game involves imaginative fiction elements like time travel, multiverse manipulation, and non-realistic chess variants."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Social features exist but most play is individual with limited community interaction."

    Capsule for BOXVR BOXVR

    "Social interaction is limited; most play is individual or with minimal social connection, though some community exists."

  • Growth

    Game with the same Growth vibe

    5

    "Players develop deep knowledge and skills over time, mastering complex systems and improving strategic thinking."

    Capsule for Gary Grigsby's War in the East Gary Grigsby's War in the East

    "Players develop advanced cognitive skills, strategic thinking, and understanding of complex multidimensional concepts."

  • Health

    Game with the same Health vibe

    -5

    "The game is sedentary with no physical activity or health-related features."

    Capsule for Phasmophobia Phasmophobia

    "The game is sedentary with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires continuous attention and focus; not suited for casual or background play."

    Capsule for NINJA GAIDEN Σ2 [NINJA GAIDEN: Master Collection] NINJA GAIDEN Σ2 [NINJA GAIDEN: Master Collection]

    "Requires continuous mental focus and attention; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Minimal social or emotional connection; interactions are mostly competitive and surface-level."

    Capsule for Star Realms Star Realms

    "Minimal emotional or close social connections; interactions are mostly competitive and surface-level."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or group management roles; gameplay is individual and competitive."

    Capsule for Star Realms Star Realms

    "No leadership or group management roles; gameplay is individual and strategic."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through levels and achievements, but no item or upgrade accumulation."

    Capsule for Exertus Exertus

    "Progression occurs through gaining strategic advantage and winning matches, but no item or upgrade accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    -4

    "Game induces tension, frustration, and challenge rather than relaxation or flow."

    Capsule for ALTF42 ALTF42

    "The game induces mental strain, tension, and psychological challenge rather than relaxation or flow."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visuals and audio are decent but not highly stimulating; focus is on cognitive challenge rather than sensory excitement."

    Capsule for The Escaper The Escaper

    "Visuals and audio are decent but not a primary source of sensory stimulation; focus is on cognitive challenge."

  • Status

    Game with the same Status vibe

    1

    "Some recognition through multiplayer and leaderboards but limited by small community."

    Capsule for Steel Phantom Steel Phantom

    "Some recognition through multiplayer and leaderboards, but limited due to niche audience and complexity."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or story elements; gameplay is abstract and context-free."

    Capsule for Super Hexagon Super Hexagon

    "No narrative or story elements; gameplay is abstract and context-free."

  • Strategy

    Game with the same Strategy vibe

    5

    "Core gameplay is highly strategic, requiring planning, problem solving, and tactical decision making."

    Capsule for Astral Throne Astral Throne

    "Core gameplay is highly strategic, requiring advanced problem solving and multi-dimensional planning."

  • Thrill

    Game with the same Thrill vibe

    3

    "Players experience suspense and excitement from unpredictable chaos and time pressure."

    Capsule for Party Club Party Club

    "Players experience suspense and excitement from complex, unpredictable moves and multi-timeline checkmates."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for price due to challenging gameplay and replayability."

    Capsule for Five Nights at Freddy's 2 Five Nights at Freddy's 2

    "Players perceive high value for the price due to unique gameplay and intellectual challenge."

  • Violence

    Game with the same Violence vibe

    -4

    "Gameplay focuses on survival and strategy rather than combat or destruction."

    Capsule for White Night Dream White Night Dream

    "Gameplay focuses on chess piece movement and strategy rather than combat or destruction."

  • Survival

    Game with the same Survival vibe

    4

    "Players must avoid obstacles and failure, requiring careful resource (lives/checkpoints) management and defense."

    Capsule for Duet Duet

    "Players must avoid checkmate and manage threats across timelines, emphasizing survival and defense."

Last update: 13/07/2026