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A Game About Digging A Hole™ similar games & best alternatives

A Game About Digging A Hole™

PC (Microsoft Windows), Android, PlayStation 5, Xbox Series X|S, iOS, Nintendo Switch • 2025

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Quick resume

A minimalist game about digging a hole in the garden of a newly purchased house. Collect resources, sell them, upgrade your equipment and discover a mysterious secret. Costs you only one coffee!

Global score

90/100

Genres

Adventure, Indie, Simulator, Arcade

Similar games

Top picks

Games that feel the closest overall

  • Far Fishing

  • Underminer

  • Clawfish

  • Gold Mining Simulator

  • Ship Graveyard Simulator 2: Prologue

  • Odyssey - The Story of Science

  • House Builder

  • Train Station Renovation

  • Crime Scene Cleaner

Outsiders

Less popular games with surprisingly high similarity

  • Clawfish

  • Odyssey - The Story of Science

  • Gordian Rooms 1: A curious heritage

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Fresh Start Cleaning Simulator

  • Escapism

    Duet

  • Progression

    Underminer

Pros

  • Simple and addictive digging gameplay
  • Relaxing and meditative experience
  • Satisfying progression and upgrades
  • Low price point
  • Runs well on various systems including steam deck

Cons

  • Very short and limited content
  • Minimal narrative and world-building
  • Some minor bugs with terrain physics
  • Lack of multiplayer or social features
  • Repetitive audio and visuals

Analysis

A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Fantasy, Thrill, Story.

How to use the graph
Similar games map

Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: the game you are viewing on this page.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Colour: groups of games with comparable motivation patterns (statistical clusters).
  • Hover a dot for a quick preview; click to compare it in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

Motivations

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely choose how to clean, use upgrades, and explore different areas at their own pace."

    Capsule for Fresh Start Cleaning Simulator Fresh Start Cleaning Simulator

    "Players freely choose how and where to dig, upgrade tools, and explore at their own pace without imposed routines."

  • Competence

    Game with the same Competence vibe

    3

    "Progression through skillful digging, managing resources, and overcoming environmental challenges."

    Capsule for SteamWorld Dig SteamWorld Dig

    "Progression through upgrades and mastering digging mechanics provides a satisfying sense of skill and effectiveness."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal progression and exploration without competitive elements or player comparison."

    Capsule for Graveyard Keeper Graveyard Keeper

    "Focus is on personal progression and exploration without competitive elements or player comparison."

  • Continuation

    Game with the same Continuation vibe

    2

    "Some players report long playtimes and replay value, especially when pursuing achievements and unlockables, though others find some games short or frustrating."

    Capsule for The Basement Collection The Basement Collection

    "Some players report long playtimes digging for achievements and exploring fully, though the game is short and finite."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

    Capsule for Fear the Spotlight Fear the Spotlight

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    1

    "Limited base building placement but players can choose upgrade paths and dig freely."

    Capsule for The Spotter: Dig or Die The Spotter: Dig or Die

    "Players can shape the hole and choose digging paths, but no building or extensive customization."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; purely individual experience."

    Capsule for Poppy Playtime Poppy Playtime

    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Many players describe the game as meditative and relaxing, providing a way to escape stress and real-life worries."

    Capsule for Duet Duet

    "Many players describe the game as relaxing, meditative, and a way to zone out or escape daily stress."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and relaxation, not due to obligation or external pressure."

    Capsule for Dungelot: Shattered Lands Dungelot: Shattered Lands

    "Players engage voluntarily for fun and relaxation, not due to obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players try different tools and cleaning strategies on various objects, exploring mechanics within a limited scope."

    Capsule for Undusted: Letters from the Past Undusted: Letters from the Past

    "Players try different tools and strategies to dig deeper and optimize progress, though within a limited scope."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players discover new zones, secrets, and unlockables gradually, fostering curiosity-driven exploration."

    Capsule for Idle Skilling Idle Skilling

    "Discovering new ores, secrets, and the depth of the hole drives curiosity and exploration."

  • Expression

    Game with the same Expression vibe

    -3

    "Minimal character or environment customization; focus is on puzzle solving rather than self-expression."

    Capsule for Lingo 2 Lingo 2

    "Minimal character or environment customization; focus is on digging rather than self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    -2

    "Grounded in a realistic suburban yard setting with mundane tasks, minimal fantasy elements."

    Capsule for Leaf it Alone Leaf it Alone

    "Realistic backyard setting and digging mechanics with some light narrative elements; not heavily fictional or fantastical."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly solo play."

    Capsule for Vaporum Vaporum

    "No social or community features; strictly solo play."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn to upgrade tools and optimize digging, gaining skills and knowledge over time."

    Capsule for Keep Digging Keep Digging

    "Players learn to manage resources, upgrade equipment, and improve digging efficiency."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for Recipe for Disaster Recipe for Disaster

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and clicking; not designed for background or idle play."

    Capsule for Good Pizza, Great Pizza - Cooking Simulator Game Good Pizza, Great Pizza - Cooking Simulator Game

    "Requires active attention and clicking; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social interactions or relationship-building features."

    Capsule for Iron Marines Iron Marines

    "No social interactions or relationship-building features."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    4

    "Strong upgrade and item collection progression drives gameplay."

    Capsule for Underminer Underminer

    "Strong upgrade and resource collection loop drives progression and player motivation."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Many players find the digging loop relaxing and satisfying despite some tension from guards."

    Capsule for Prison Escape Simulator: Dig Out Prison Escape Simulator: Dig Out

    "Many players find the digging loop calming and meditative, providing a relaxing experience."

  • Sensation

    Game with the same Sensation vibe

    2

    "Pleasant visuals, sound, and satisfying digging feedback provide sensory enjoyment."

    Capsule for SteamWorld Dig SteamWorld Dig

    "Satisfying digging sounds and visuals provide sensory enjoyment, though minimalistic overall."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    1

    "Light story and lore elements exist but are minimal and not central to gameplay."

    Capsule for Pacifish Pacifish

    "Light narrative and lore elements exist but are minimal and secondary to gameplay."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some strategic decisions in upgrade paths and resource management, but overall straightforward gameplay."

    Capsule for Space Rock Breaker Space Rock Breaker

    "Some planning involved in resource management and upgrade choices, but overall straightforward gameplay."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Gameplay is low-risk and predictable, focusing on steady progress rather than suspense or tension."

    Capsule for My Singing Monsters My Singing Monsters

    "Gameplay is low-risk and predictable, focusing on calm progression rather than suspense or tension."

  • Value

    Game with the same Value vibe

    3

    "Players generally feel the game offers good value for its low price and short length, providing a unique experience."

    Capsule for It Comes In Waves It Comes In Waves

    "Players generally find the game worth its low price for the short but satisfying experience."

  • Violence

    Game with the same Violence vibe

    -4

    "No combat or destructive violence; gameplay centers on constructive digging and exploration."

    Capsule for Keep Digging Keep Digging

    "No combat or destructive violence; focus is on constructive digging and exploration."

  • Survival

    Game with the same Survival vibe

    -3

    "Some hazard avoidance but no strong survival or resource management elements."

    Capsule for The Floor is Jelly The Floor is Jelly

    "Limited survival elements; some resource management but no significant threats or failure states."

Last update: 15/05/2026