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A House of Many Doors similar games & best alternatives

A House of Many Doors

Mac, PC (Microsoft Windows) • 2017

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Quick resume

Explore the House, a parasite dimension that steals from other worlds, in a train that scuttles on mechanical legs.

Global score

83/100

Genres

Indie, Role-playing (RPG), Adventure

Similar games

Top picks

Games that feel the closest overall

  • Winds of Change

  • DashBored

  • Wandering Sword

  • Citizen Sleeper 2: Starward Vector

  • Monster Hunter Stories 3: Twisted Reflection

  • Bloomtown: A Different Story

  • The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots

  • Chernobylite Complete Edition

  • Succubus Affection

Outsiders

Less popular games with surprisingly high similarity

  • Winds of Change

  • DashBored

  • Emberhold

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Mask of the Rose

  • Exploration

    80 Days

  • Fantasy

    Tales From Off-Peak City Vol. 1

Pros

  • Rich and imaginative writing
  • Deep worldbuilding and lore
  • Multiple branching storylines and endings
  • Immersive atmosphere and art
  • Strong character and relationship development

Cons

  • Repetitive travel and exploration
  • Clunky and confusing combat
  • Some bugs and technical issues
  • Slow pacing in parts
  • Minimal tutorial and ui quirks

Analysis

A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership, Story, Exploration.

How to use the graph
Similar games map

Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: the game you are viewing on this page.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Colour: groups of games with comparable motivation patterns (statistical clusters).
  • Hover a dot for a quick preview; click to compare it in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

Motivations

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose character backgrounds, skill builds, and multiple quest paths with meaningful choices."

    Capsule for Gedonia 2 Gedonia 2

    "Players have freedom to choose their character background, crew, quests, and multiple story paths with meaningful choices."

  • Competence

    Game with the same Competence vibe

    2

    "Gameplay involves some skill in combat and navigation, but also allows for simple, repetitive tasks and multiple approaches to objectives."

    Capsule for POSTAL 2 POSTAL 2

    "Gameplay involves skill checks, tactical turn-based combat, and upgrading abilities, though some combat is avoidable and exploration can be repetitive."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal story progression and exploration without ranked modes or direct player-vs-player competition."

    Capsule for Depersonalization Depersonalization

    "Focus is on personal story progression and exploration without competitive or ranked modes."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long play sessions, high replayability due to branching storylines and multiple endings."

    Capsule for Rosewater Rosewater

    "Players report long playtimes, multiple endings, and high replayability with many quests and storylines."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "While players interact with multiple characters and build relationships, gameplay is primarily single-player and cooperative elements are narrative-based."

    Capsule for Danganronpa: Trigger Happy Havoc Danganronpa: Trigger Happy Havoc

    "Players manage a crew with individual stories and relationships, but gameplay is primarily single-player and narrative-driven."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players create poems, write letters, name cats, and customize avatars, expressing themselves creatively."

    Capsule for Kind Words 2 (lofi city pop) Kind Words 2 (lofi city pop)

    "Players create poems from collected experiences and customize crew and kinetopede upgrades."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize mutual respect and consequences rather than exerting power over others."

    Capsule for The Necromancer's Tale The Necromancer's Tale

    "Interactions emphasize mutual respect and complex relationships rather than exerting power over others."

  • Escapism

    Game with the same Escapism vibe

    5

    "Highly immersive narrative and atmospheric setting provide strong escape from real life."

    Capsule for Mask of the Rose Mask of the Rose

    "Strongly immersive narrative and atmospheric world provide escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by intrinsic interest in story and exploration."

    Capsule for Planescape: Torment: Enhanced Edition Planescape: Torment: Enhanced Edition

    "Players engage voluntarily driven by intrinsic interest in story and exploration."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore different characters, combos, and story branches, encouraging experimentation within the game."

    Capsule for BlazBlue: Calamity Trigger BlazBlue: Calamity Trigger

    "Players explore multiple story branches, crew quests, and experiment with different choices and upgrades."

  • Exploration

    Game with the same Exploration vibe

    5

    "Core gameplay involves discovering new cities, routes, and storylines across a vast world."

    Capsule for 80 Days 80 Days

    "Core gameplay involves discovering new cities, secrets, and storylines in a vast, surreal world."

  • Expression

    Game with the same Expression vibe

    3

    "Players express themselves by shaping dialogue and character traits, personalizing the story experience."

    Capsule for Kentucky Route Zero: PC Edition Kentucky Route Zero: PC Edition

    "Players customize their crew, write poetry, and shape their character's story and relationships."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Game world is surreal, bizarre, and dreamlike with imaginative fiction elements, sentient buildings, and improbable events."

    Capsule for Tales From Off-Peak City Vol. 1 Tales From Off-Peak City Vol. 1

    "Game world is a surreal, eldritch dimension with fantastical creatures and cosmic horror themes."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Strong narrative focus on community and character relationships, though gameplay is single-player."

    Capsule for Bugsnax Bugsnax

    "Strong narrative focus on crew relationships and community, though gameplay is single-player."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills in crafting, combat, socializing, and progress through story and character arcs."

    Capsule for My Time at Sandrock My Time at Sandrock

    "Players develop skills, crew abilities, and progress through story and character arcs."

  • Health

    Game with the same Health vibe

    -5

    "Gameplay is sedentary with no physical activity involved."

    Capsule for Like a Dragon: Infinite Wealth Like a Dragon: Infinite Wealth

    "Gameplay is sedentary with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention for navigation, combat, and decision making; some slow travel but not background play."

    Capsule for Sunless Skies: Sovereign Edition Sunless Skies: Sovereign Edition

    "Requires focused attention for reading, combat, and decision-making; travel can be slow but not background."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Players form friendships and romantic relationships with NPCs, fostering emotional connections."

    Capsule for Little-Known Galaxy Little-Known Galaxy

    "Players build close relationships and romances with crew members and NPCs."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead and manage crew members, assigning tasks and improving efficiency."

    Capsule for Fishing: Barents Sea Fishing: Barents Sea

    "Players lead and manage a crew with individual motivations and quests."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate items, upgrades, and base improvements to survive and advance the story."

    Capsule for Radiation Island Radiation Island

    "Players accumulate items, upgrades, and experience to improve abilities and advance story."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Atmospheric and immersive story provides flow, though combat can be challenging and sometimes frustrating."

    Capsule for Banishers: Ghosts of New Eden Banishers: Ghosts of New Eden

    "Atmospheric and immersive narrative provides flow, though some tension in combat and survival elements."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable art and music provide sensory stimulation, though graphics are simple."

    Capsule for Buriedbornes - Dungeon RPG Buriedbornes - Dungeon RPG

    "Art and music create moody, evocative sensory experience but graphics are simple."

  • Status

    Game with the same Status vibe

    -2

    "Focus is on personal story and character relationships rather than social recognition or leaderboards."

    Capsule for Pyre Pyre

    "Focus is on personal story and exploration rather than social recognition or leaderboards."

  • Story

    Game with the same Story vibe

    5

    "Narrative immersion is central, with branching storylines, quests, and rich lore."

    Capsule for Fabled Lands Fabled Lands

    "Narrative immersion is central with multiple endings, branching quests, and rich lore."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat and resource management require tactical thinking and planning."

    Capsule for Serious Sam Classic: The Second Encounter Serious Sam Classic: The Second Encounter

    "Combat and resource management require tactical thinking and planning."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and tension in combat and story decisions."

    Capsule for Tyranny Tyranny

    "Some suspense and tension in combat and sanity mechanics, balanced with narrative exploration."

  • Value

    Game with the same Value vibe

    4

    "Large amount of content and replayability provide good value for time and money."

    Capsule for Valkyria Chronicles 4 Complete Edition Valkyria Chronicles 4 Complete Edition

    "Large amount of content and replayability provide strong value for time and money."

  • Violence

    Game with the same Violence vibe

    1

    "Combat exists but is simple and not a major focus; violence is mild and avoidable."

    Capsule for Above Snakes Above Snakes

    "Combat exists but is avoidable; violence is not the main focus."

  • Survival

    Game with the same Survival vibe

    2

    "Players manage resources and face threats, but survival mechanics are less punishing than similar games."

    Capsule for Tinkerlands Tinkerlands

    "Elements of resource and sanity management create survival tension but less punishing than similar games."

Last update: 15/05/2026