A Summer's End - Hong Kong 1986 similar games & best alternatives
A Summer's End - Hong Kong 1986
2020
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Quick resume
A Summer's End is a visual novel set in 1980s Hong Kong. It tells of a love story between two women. Lush and vibrant visuals, the game features over 400 unique hand-drawn artwork inspired by Asian cinema and 1980s anime.
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Top picks
Games that feel the closest overall
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If Found...
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A YEAR OF SPRINGS
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The Lion's Song: Episode 1 - Silence
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Outsiders
Less popular games with surprisingly high similarity
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Adios
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Recommendations by what you enjoyed most
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Story
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Escapism
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Pros
- Beautiful and authentic 1980s hong kong aesthetic
- Strong, realistic lesbian romance story
- Stunning artwork with extensive character outfits
- Excellent 80s-inspired soundtrack
- Emotional and relatable character development
Cons
- Short gameplay length
- Linear narrative with limited branching
- Minimal interactivity beyond reading and choices
- Lack of ambient environmental sounds noted
- Some dialogue can feel stilted or repetitive
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Fantasy, Strategy, Competence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Purple star: the game you are viewing on this page.
- Dotted line: link between this page’s game and the one selected for comparison.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot for a quick preview; click to compare it in the panel on the right.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players make meaningful choices that affect story outcomes and character relationships, encouraging personal decision-making rather than following fixed routines."
Love, Money, Rock'n'Roll
"Players make meaningful choices affecting the story's outcome, reflecting personal decisions and self-discovery."
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Competence
Game with the same Competence vibe
-3"Gameplay consists mainly of reading and making narrative choices with minimal skill challenge or technical difficulty."
A YEAR OF SPRINGS
"Gameplay involves reading and making narrative choices with minimal skill challenge or technical complexity."
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Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on personal story experience without comparison to others."
Sounds of Her Love
"No competitive elements; focus is on personal story experience without comparison to others."
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Continuation
Game with the same Continuation vibe
2"Players express attachment and desire to replay or revisit the game for emotional connection despite its short length."
My Little Puppy
"Players express strong emotional attachment and replay interest despite the game's short length."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual narrative engagement without multiplayer or cooperative elements."
Wednesdays
"Single-player experience focused on individual narrative engagement without multiplayer or teamwork."
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Creativity
Game with the same Creativity vibe
2"Players can customize character name, gender, and unlock outfits, but mostly follow predefined story paths."
Angel Wings
"Players customize story path through choices; game features extensive art assets and character outfit variations."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; interactions are narrative and personal."
Life is Strange - Episode 1
"No elements of exerting control or superiority over others; interactions are narrative and personal."
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Escapism
Game with the same Escapism vibe
4"Strong immersion in a dark, emotional fictional world offering escape from real life through storytelling and atmosphere."
Lorelai
"Strong immersion in 1980s Hong Kong setting and emotional story provides meaningful escape from reality."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and emotional connection to story and character."
SPACE / MECH / PILOT
"Players engage voluntarily out of personal interest and emotional connection to story and characters."
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Experimenting
Game with the same Experimenting vibe
1"Some exploration of different choices and endings, but limited by linear narrative and few meaningful branches."
Death Come True
"Some exploration of narrative branches and endings, but overall story is linear and familiar."
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Exploration
Game with the same Exploration vibe
3"Exploration of diverse character stories and emotional themes within the narrative."
CLANNAD
"Exploration of cultural, historical, and emotional themes within a richly depicted 1980s Hong Kong environment."
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Expression
Game with the same Expression vibe
4"Extensive character customization with outfits and abilities allows self-expression."
Goat Simulator 3
"Extensive character outfit changes and detailed art allow for strong visual self-expression and style."
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Fantasy
Game with the same Fantasy vibe
-4"Story grounded in realistic slice-of-life themes and human relationships."
A Sky Full of Stars 仰望夜空的星辰
"Story grounded in realistic, mature themes of identity, love, and societal pressures in a historical setting."
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Fellowship
Game with the same Fellowship vibe
-4"Single-player narrative experience with minimal social interaction or community focus."
LiEat
"Focus on individual narrative experience with minimal social or community interaction."
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Growth
Game with the same Growth vibe
4"Character development and emotional growth are central to the narrative experience."
Kindred Spirits on the Roof
"Narrative centers on personal development, self-acceptance, and emotional growth of characters."
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Health
Game with the same Health vibe
-5"Sedentary visual novel gameplay with no physical activity or health-related features."
Vampire: The Masquerade - Shadows of New York
"Sedentary visual novel gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-4"Requires focused reading and attention; not designed for background or casual intermittent play."
The Letter - Horror Visual Novel
"Requires focused reading and attention; not designed for background or casual intermittent play."
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Intimacy
Game with the same Intimacy vibe
4"Strong emotional connection with characters and their intimate relationship."
Love Ribbon
"Strong emotional connection with characters and their relationships; intimate storytelling."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; purely narrative-driven individual experience."
Please Be Happy
"No leadership or group management elements; purely narrative-driven individual experience."
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Progression
Game with the same Progression vibe
2"Players unlock CGs and scenes through choices, showing some progression."
Sakura Fantasy
"Players unlock story scenes, CGs, and endings; some narrative progression through choices."
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Relaxation
Game with the same Relaxation vibe
3"Calm, immersive experience with ambient music and steady pacing."
Subsurface Circular
"Calm, immersive experience with soothing music and reflective pacing promoting relaxation."
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Sensation
Game with the same Sensation vibe
3"Enjoyable audiovisual presentation with updated graphics and orchestral soundtrack."
Age of Empires: Definitive Edition
"Enjoyable audiovisual presentation with nostalgic 80s synth music and vibrant art style."
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Status
Game with the same Status vibe
-5"No social status or recognition mechanics; experience is private and personal."
ATRI -My Dear Moments-
"No social status or recognition mechanics; experience is private and personal."
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Story
Game with the same Story vibe
5"Core focus on narrative immersion, character development, and emotional storytelling."
The Walking Dead
"Central focus on narrative immersion, character development, and emotional storytelling."
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Strategy
Game with the same Strategy vibe
-4"Minimal strategic or problem-solving elements; choices mainly affect story outcomes."
Please Be Happy
"Minimal strategic or problem-solving elements; choices affect story but are straightforward."
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Thrill
Game with the same Thrill vibe
-3"Low suspense and risk; story is emotionally engaging but not tense or thrilling."
Please Be Happy
"Story is emotionally engaging but lacks suspense or risk-based excitement."
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Value
Game with the same Value vibe
3"Players perceive good emotional and artistic value despite short playtime."
Old Man's Journey
"Players perceive strong emotional and artistic value despite short gameplay length."
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Violence
Game with the same Violence vibe
-5"No violence or combat; focus on constructive relationships and emotional connection."
Our Life: Beginnings & Always
"No violence or combat; focus on constructive emotional and relational experiences."
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Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics; stable narrative environment."
Love Is All Around
"No survival or threat avoidance mechanics; stable narrative environment."
Last update: 15/05/2026