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Above Snakes similar games & best alternatives

Above Snakes

PC (Microsoft Windows) • 2023

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Quick resume

Piece by piece, create your own world in this relaxing Wild West-inspired worldbuilder. Craft, farm, hunt, build your base, and explore.

Global score

75/100

Genres

Adventure, Role-playing (RPG), Simulator

Similar games

Top picks

Games that feel the closest overall

  • Above Snakes: Prologue

  • Rise of Gun

  • Realms of Magic

  • The Elder Scrolls IV: Oblivion Remastered

  • I Am Future: Cozy Apocalypse Survival

  • Landlord's Super

  • Space Trash Scavenger

  • Stranded Sails - Explorers of the Cursed Islands

  • EVERSPACE™ 2

Outsiders

Less popular games with surprisingly high similarity

  • The Adventures of Tree

  • Underhero

  • Ittle Dew 2+

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Above Snakes: Prologue

  • Autonomy

    StarRupture

  • Escapism

    Farming Simulator 25

Pros

  • Unique tile-based world building
  • Relaxing and chill gameplay
  • Active developer support and frequent updates
  • Accessible crafting and survival mechanics
  • Engaging story and progression

Cons

  • Some grind and repetitive resource gathering
  • Limited building and customization options
  • Combat is simple and unchallenging
  • Story can feel short or shallow
  • Minor bugs and occasional performance issues

Analysis

Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Intimacy. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Thrill, Fantasy.

How to use the graph
Similar games map

Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: the game you are viewing on this page.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Colour: groups of games with comparable motivation patterns (statistical clusters).
  • Hover a dot for a quick preview; click to compare it in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

Motivations

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to build bases, choose progression paths, and explore the world at their own pace with flexible factory layouts."

    Capsule for StarRupture StarRupture

    "Players have significant freedom to build and arrange the world tiles and base layout, directing their own progression and exploration."

  • Competence

    Game with the same Competence vibe

    2

    "Game involves skill leveling and progression through gathering, crafting, and completing quests, but lacks challenging mechanics or combat."

    Capsule for Littlewood Littlewood

    "The game involves crafting, resource gathering, and some combat, but overall difficulty is low and mechanics are straightforward."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on solo play and personal progression without competitive elements or leaderboards."

    Capsule for SpongeBob SquarePants: The Cosmic Shake SpongeBob SquarePants: The Cosmic Shake

    "Focus is on solo play and personal progression without competitive elements or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report habitual play and long sessions, though some note repetitiveness and grind may limit long-term engagement."

    Capsule for POLYGON POLYGON

    "Many players report long play sessions and habitual engagement, though some find the grind and story length limit long-term attachment."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Game is single-player focused with no multiplayer or cooperative features mentioned."

    Capsule for Idle Fishing Idle Fishing

    "The game is single-player focused with no multiplayer or cooperative gameplay mentioned."

  • Creativity

    Game with the same Creativity vibe

    5

    "Strong emphasis on creative world building by placing map tiles and customizing base, allowing unique player-created environments."

    Capsule for Above Snakes: Prologue Above Snakes: Prologue

    "Strong emphasis on creative world building via tile placement and base customization."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; gameplay is individual and cooperative social dominance is absent."

    Capsule for AI LIMIT AI LIMIT

    "No evidence of exerting control over others; gameplay is individual and cooperative social dominance is absent."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, immersive escape from real life stress."

    Capsule for Farming Simulator 25 Farming Simulator 25

    "Players use the game as a relaxing, immersive escape from real life stress with a chill atmosphere."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and relaxation rather than obligation or pressure."

    Capsule for Foundation Foundation

    "Players engage voluntarily for enjoyment and relaxation rather than obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different tile placements and strategies; some experimentation with building combos and layouts."

    Capsule for Pan'orama Pan'orama

    "Players experiment with tile layouts and base building, though some mechanics are fixed and progression linear."

  • Exploration

    Game with the same Exploration vibe

    4

    "Exploration is core, with unlocking and discovering new biomes and map tiles, encouraging curiosity-driven activities."

    Capsule for Above Snakes: Prologue Above Snakes: Prologue

    "Exploration is player-directed through tile placement, discovering new biomes and resources."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization and base building allow for self-expression, though some cosmetic options are limited or tied to armor."

    Capsule for Palworld Palworld

    "Customization of base and character gear allows some self-expression, though building options are somewhat limited."

  • Fantasy

    Game with the same Fantasy vibe

    1

    "Game features zombies and a fictional setting but with minimal narrative or roleplaying elements."

    Capsule for YORG.io YORG.io

    "The setting includes zombies and a fictional story, but overall grounded in a plausible survival scenario."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No multiplayer or community features; strictly solo play."

    Capsule for Arthurian Legends Arthurian Legends

    "No multiplayer or community features; players mostly experience the game solo."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills, unlock recipes, and improve crafting and survival abilities over time."

    Capsule for Above Snakes: Prologue Above Snakes: Prologue

    "Players develop skills, unlock new crafting recipes and tiles, and improve equipment over time."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity; some players note fatigue mechanics but no physical exercise."

    Capsule for Beyond Citadel Beyond Citadel

    "Gameplay is sedentary with no physical activity; some players mention fatigue and survival meters but no physical exercise."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention for building, crafting, and survival."

    Capsule for Rising World Rising World

    "Requires active attention and management of resources, crafting, and exploration."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; interactions are with NPCs but lack depth or closeness."

    Capsule for Labyrinth City: Pierre the Maze Detective Labyrinth City: Pierre the Maze Detective

    "No social or emotional relationship building; interactions are limited to NPCs with minimal depth."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; gameplay is individual."

    Capsule for Rogue Legacy 2 Rogue Legacy 2

    "No leadership or group management roles; gameplay is individual."

  • Progression

    Game with the same Progression vibe

    4

    "Clear progression through crafting tiers, gear upgrades, and story advancement."

    Capsule for Signs of Life Signs of Life

    "Clear progression through unlocking tiles, crafting better gear, and advancing the story."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Players describe the game as chill, calming, and satisfying with low stress."

    Capsule for Mini Settlers Mini Settlers

    "Players describe the game as chill, relaxing, and stress-free with forgiving survival mechanics."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visuals and music are pleasant and charming but not highly stimulating or intense."

    Capsule for Cardboard Town Cardboard Town

    "Visuals and music are pleasant and charming but not highly stimulating or intense."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal."

    Capsule for Out There: Ω Edition Out There: Ω Edition

    "No social recognition or status systems; achievements are personal."

  • Story

    Game with the same Story vibe

    2

    "There are story quests and character interactions, but narrative depth is moderate."

    Capsule for To Pixelia To Pixelia

    "The game has a narrative and quests that engage players, though story depth is moderate and some find it lacking."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires planning in tile placement, resource management, and crafting strategies."

    Capsule for Above Snakes: Prologue Above Snakes: Prologue

    "Some strategic planning involved in tile placement and resource management, but combat and crafting are simple."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low tension and risk; gameplay is easy and forgiving, designed for a relaxed experience."

    Capsule for The Plucky Squire The Plucky Squire

    "Low tension gameplay with minimal risk and forgiving survival mechanics."

  • Value

    Game with the same Value vibe

    3

    "Players feel the game offers good value for time and money, especially with ongoing updates and content."

    Capsule for S.T.A.L.K.E.R. 2: Heart of Chornobyl S.T.A.L.K.E.R. 2: Heart of Chornobyl

    "Players feel the game offers reasonable value for time and money, especially given frequent updates and content."

  • Violence

    Game with the same Violence vibe

    1

    "Combat exists but is avoidable; violence is not the main focus."

    Capsule for A House of Many Doors A House of Many Doors

    "Combat exists but is simple and not a major focus; violence is mild and avoidable."

  • Survival

    Game with the same Survival vibe

    1

    "Survival elements present but not harsh; players manage resources and health but no severe penalties."

    Capsule for Force of Nature 2: Ghost Keeper Force of Nature 2: Ghost Keeper

    "Survival elements are present but forgiving; players manage needs but death is rare and penalties mild."

Last update: 15/05/2026