Achievement Clicker 2018 similar games & best alternatives
Should you play it?
Feel like a real Achievement hunter! Earn Achievements, upgrades and get the most Achievements on Steam!
What works
- Massive number of achievements
- Very cheap price
- Simple and quick to complete
- Runs on low-end pcs
- Useful for achievement hunters
Things to keep in mind
- Repetitive and minimal gameplay
- Steam client crashes due to achievement spam
- Last achievement requires tedious repeated resets
- No story or meaningful content
- Potential physical strain from clicking
What to play next
Top picks
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Hidden Gems
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Similarity map
Explore nearby similar games and see why they’re close.
Achievement Clicker 2018: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Status. It leans lower than usual among comparable games on Story, Fantasy.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
4"Players freely choose which achievement/story to focus on and click at their own pace, directing their progress."
"Players freely click or use autoclickers to progress; minimal forced routines except for the last achievement requiring repeated resets."
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Competence
Game with the same Competence vibe
-4"Gameplay consists mainly of repetitive clicking with minimal skill or challenge."
"Gameplay is extremely simple and repetitive clicking with no skill challenge; achievements are mostly trivial."
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Competition
Game with the same Competition vibe
-3"Focus is on personal progression and collection without competitive or leaderboard elements."
"No competitive elements or leaderboards; focus is on personal achievement collection without comparison."
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Continuation
Game with the same Continuation vibe
-3"Short playtime (~30-60 minutes) and limited replay value after achievements are completed suggest low habitual or extended play."
"Short playtime with quick completion; many players stop after unlocking achievements; some frustration with last achievement."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player and independent; no cooperation or multiplayer features."
"Entirely single-player and independent; no cooperation or multiplayer features."
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Creativity
Game with the same Creativity vibe
-5"No creative or building elements; purely clicking predefined buttons."
"No creative or building elements; purely clicking predefined buttons and resetting."
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Domination
Game with the same Domination vibe
-5"No social dominance or power over others; no PvP or authority mechanics."
"No social dominance or power over others; no PvP or trash talk."
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Escapism
Game with the same Escapism vibe
2"Some players mention it as a light distraction or stress relief, but overall minimal immersion."
"Some players used it as a low-effort distraction or stress relief, but overall minimal immersion."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for achievement hunting and personal goals, not out of obligation."
"Players engage voluntarily for achievement hunting and personal goals, not out of obligation."
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Experimenting
Game with the same Experimenting vibe
-4"Gameplay is highly repetitive with no exploration of new mechanics or strategies."
"Gameplay is highly repetitive with no exploration of new mechanics or strategies."
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Exploration
Game with the same Exploration vibe
-5"No exploration or discovery; static environment with no new areas."
"No exploration or discovery; static environment and repetitive clicking."
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Expression
Game with the same Expression vibe
-5"No character or environment customization; no self-expression features."
"No character or environment customization; no self-expression features."
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Fantasy
Game with the same Fantasy vibe
-5"No narrative or fictional elements; purely mechanical clicking."
"No fictional narrative or roleplaying; purely mechanical clicking."
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Fellowship
Game with the same Fellowship vibe
-5"No community or social interaction features; purely solo experience."
"No community or social interaction features; purely solo experience."
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Growth
Game with the same Growth vibe
-3"Limited learning or skill development; mostly repetitive clicking."
"Minimal learning or skill development; some players learn to use autoclickers or optimize resets."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with potential for physical strain (e.g., carpal tunnel) mentioned."
"Sedentary gameplay with risk of physical strain (carpal tunnel); no physical activity."
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Idle
Game with the same Idle vibe
3"Suitable for casual, short sessions and background play; some players use autoclickers to automate."
"Can be played idly with autoclickers; some players use it as background or filler activity."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional connections formed through gameplay."
"No social or emotional connections formed through gameplay."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single player only."
"No leadership or group management roles; single player only."
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Progression
Game with the same Progression vibe
4"Strong focus on accumulating achievements and upgrades as markers of progress."
"Strong focus on accumulating achievements as a form of progression; upgrades exist but are superficial."
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Relaxation
Game with the same Relaxation vibe
1"Some players find it relaxing due to short, manageable sessions; others find it repetitive."
"Some players found it relaxing or stress-relieving, but others found it tedious or frustrating."
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Sensation
Game with the same Sensation vibe
-3"Minimal sensory stimulation; graphics and audio are basic and repetitive."
"Minimal sensory stimulation; simple visuals and repetitive sounds; some report annoying audio."
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Status
Game with the same Status vibe
4"Achievements serve as social status symbols on Steam profiles; main motivation is boosting profile recognition."
"Achievements serve as social status symbols on Steam profiles; main motivation is boosting achievement count."
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Story
Game with the same Story vibe
-5"No narrative or story elements; purely mechanical training."
"No story or narrative; purely mechanical achievement unlocking."
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Strategy
Game with the same Strategy vibe
-4"Gameplay is straightforward clicking with no strategic depth."
"No strategic depth; clicking and resetting are straightforward and repetitive."
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Thrill
Game with the same Thrill vibe
-4"No suspense or risk; gameplay is predictable and low tension."
"No suspense or risk; gameplay is predictable and low tension."
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Value
Game with the same Value vibe
3"Low price and large number of achievements provide perceived value for achievement hunters."
"Low price and quick achievement gain provide perceived value for achievement hunters."
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Violence
Game with the same Violence vibe
-5"No violence or combat; purely constructive and entertainment focused."
"No violence or combat; purely constructive clicking."
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Survival
Game with the same Survival vibe
-5"No survival elements or threats; stable and risk-free environment."
"No survival elements or threats; stable and risk-free environment."
Last update: 16/07/2026