After the Fall® similar games & best alternatives

After the Fall®

PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch • 2021

Should you play it?

From the team that brought you Arizona Sunshine® comes an epic VR action FPS with intense co-op gameplay at its core. Team up with friends and take on a hostile VR world filled with ferocious undead--mutated and twisted by the relentless cold.

What works
  • Engaging co-op gameplay
  • Satisfying gunplay and weapon customization
  • Cross-platform multiplayer
  • Challenging difficulty modes
  • Active and friendly community
Things to keep in mind
  • Limited content and maps
  • Some bugs and glitches
  • Party and matchmaking issues
  • Lack of deep story
  • Manual reload can be frustrating

What to play next

Top picks

Games that feel the closest overall

  • REMNANT II®

  • Tom Clancy’s The Division® 2

  • Ultimate Zombie Defense 2

  • Borderlands 3

  • Warhammer 40,000: Space Marine 2

  • Monster Hunter: World

  • Killing Floor 2

  • Arizona Sunshine® VR 2

  • Dying Light

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • The Elder Scrolls Online: Necrom

  • PERISH

  • CashGrab: Refunded

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    Final Exam

  • Fellowship

    Restaurats

  • Progression

    Hellpoint: The Thespian Feast

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

After the Fall®: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Fellowship, Domination. Here, the score leans higher than usual among comparable games on Cooperation, Violence, Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose loadouts, customize weapons, and select missions, but gameplay is mostly linear and guided with limited exploration."

    Capsule for Crossfire: Sierra Squad Crossfire: Sierra Squad

    "Players can choose difficulty, weapons, and customize guns, but gameplay is mostly linear missions."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers skill-based challenges, including completing objectives with specific weapons and difficulty levels, providing a sense of mastery and progression."

    Capsule for Counter-Strike: Condition Zero Counter-Strike: Condition Zero

    "Game offers skill challenges with manual reloading, weapon upgrades, and increasing difficulty levels."

  • Competition

    Game with the same Competition vibe

    2

    "Includes leaderboards and PvP modes, but the main focus is cooperative play and personal/team achievement rather than direct competition."

    Capsule for Monaco: What's Yours Is Mine Monaco: What's Yours Is Mine

    "Includes PvP mode and leaderboards, but main focus is cooperative play and personal progression."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long play sessions, grinding for upgrades and achievements, and habitual engagement."

    Capsule for Learn to Fly 3 Learn to Fly 3

    "Players report long play sessions, grinding for upgrades, and habitual play with friends."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Strong emphasis on 4-player co-op gameplay, with missions designed for teamwork and players encouraged to play together for best experience."

    Capsule for Final Exam Final Exam

    "Strong emphasis on 4-player co-op, teamwork, and communication to complete missions."

  • Creativity

    Game with the same Creativity vibe

    3

    "Weapon customization and upgrades allow some creative personalization of loadouts."

    Capsule for Overkill VR: Action Shooter FPS Overkill VR: Action Shooter FPS

    "Weapon customization and modification allow creative personalization of loadouts."

  • Domination

    Game with the same Domination vibe

    -2

    "Interactions emphasize shared team roles and mutual support rather than exerting control over others."

    Capsule for Space Hulk: Deathwing Enhanced Edition Space Hulk: Deathwing Enhanced Edition

    "Interactions emphasize teamwork and mutual support rather than exerting control over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun distraction and stress relief with immersive zombie combat and atmosphere."

    Capsule for 死寂(Deathly Stillness) 死寂(Deathly Stillness)

    "Players use the game as immersive distraction and stress relief through intense zombie combat."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for fun and social interaction rather than obligation or pressure."

    Capsule for Party Club Party Club

    "Players engage voluntarily for fun and social interaction rather than obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different weapons, combat styles, and custom modes, exploring game mechanics."

    Capsule for GORN GORN

    "Players try different weapons, mods, and difficulty levels to explore game mechanics."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some discovery of easter eggs and secrets noted, but mostly linear level progression."

    Capsule for Oriental Dynasty - Silk Road defense war Oriental Dynasty - Silk Road defense war

    "Some discovery of secrets and easter eggs, but mostly linear mission progression."

  • Expression

    Game with the same Expression vibe

    3

    "Character and weapon skins provide cosmetic customization for player self-expression."

    Capsule for Sky Noon Sky Noon

    "Character skins and weapon cosmetics enable player self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a fictional post-apocalyptic zombie world with imaginative elements and survival horror themes."

    Capsule for FatalZone: Outbreak FatalZone: Outbreak

    "Set in a fictional post-apocalyptic world with zombie hordes and sci-fi elements."

  • Fellowship

    Game with the same Fellowship vibe

    5

    "Strong community and social play focus with shared experiences and collaborative achievements."

    Capsule for Restaurats Restaurats

    "Strong community focus with cross-platform play and social interaction."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, unlock characters, and improve weapons over time."

    Capsule for Shardpunk Shardpunk

    "Players develop skills, unlock weapon upgrades, and improve performance over time."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary VR gameplay with no physical exercise or rehab focus."

    Capsule for SURV1V3 SURV1V3

    "Primarily sedentary VR gameplay with no physical exercise emphasis."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and active management during missions."

    Capsule for Ghost Master: Resurrection Ghost Master: Resurrection

    "Requires focused attention and active participation during missions."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Players form friendships and social bonds through cooperative play, though emotional sharing is limited."

    Capsule for Backrooms Cleanup Crew Backrooms Cleanup Crew

    "Players form friendly connections and cooperate, though emotional sharing is limited."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some players lead teams or coordinate strategies, but mostly balanced and cooperative interactions."

    Capsule for NARAKA: BLADEPOINT NARAKA: BLADEPOINT

    "Some players lead teams in coordinating tactics, but mostly equal participation."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on leveling up, weapon upgrades, unlocking abilities, and collecting resources."

    Capsule for Hellpoint: The Thespian Feast Hellpoint: The Thespian Feast

    "Strong emphasis on collecting weapon parts, unlocking upgrades, and leveling up."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Game balances challenge and flow but can be tense due to survival difficulty."

    Capsule for Card Survival: Fantasy Forest Card Survival: Fantasy Forest

    "Gameplay balances challenge and flow, but can be tense during high difficulty runs."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable sensory feedback from gunplay, sound design, and VR immersion."

    Capsule for Breachers™ Breachers™

    "Enjoyable sensory feedback from gunplay, gore, and immersive VR environments."

  • Status

    Game with the same Status vibe

    2

    "Players gain recognition through unlocks and in-game achievements, though social status is not a primary focus."

    Capsule for Killer Klowns From Outer Space: The Game Killer Klowns From Outer Space: The Game

    "Players gain recognition through unlocks and PvP, but social status is not dominant."

  • Story

    Game with the same Story vibe

    -2

    "Minimal narrative focus; story is sparse and secondary to gameplay."

    Capsule for Prodeus Prodeus

    "Minimal narrative focus; story is light and secondary to gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires quick decision-making and some planning of weapon loadouts and tactics."

    Capsule for Super House of Dead Ninjas Super House of Dead Ninjas

    "Requires tactical planning, weapon loadout choices, and team coordination."

  • Thrill

    Game with the same Thrill vibe

    4

    "High adrenaline, risk-taking, and suspenseful combat encounters provide excitement and tension relief."

    Capsule for Echo Point Nova Echo Point Nova

    "High intensity combat and suspenseful moments provide excitement and adrenaline."

  • Value

    Game with the same Value vibe

    1

    "Generally considered worth the price on sale; some feel content is limited for full price."

    Capsule for Internet Cafe Simulator 2 Internet Cafe Simulator 2

    "Generally considered worth the price especially on sale, though some find content limited."

  • Violence

    Game with the same Violence vibe

    5

    "Core gameplay centers on combat, destruction, and killing hordes of zombies."

    Capsule for Nation Red Nation Red

    "Core gameplay centers on violent combat against zombie hordes."

  • Survival

    Game with the same Survival vibe

    4

    "Players must manage resources and avoid death against escalating zombie threats."

    Capsule for Zombie Army 4: Dead War Zombie Army 4: Dead War

    "Players must manage resources and avoid death in challenging zombie encounters."

Last update: 16/07/2026